• Breaking News

    Friday, May 1, 2020

    Everquest Looking for old friends who played on The Nameless server

    Everquest Looking for old friends who played on The Nameless server


    Looking for old friends who played on The Nameless server

    Posted: 01 May 2020 11:47 AM PDT

    I just recovered my account from 2004. I played Crielle a wizard and I was in Valorguard before I stopped playing. It was really wierd to log back in! I am looking for old friends, as my whole friends list was wiped away! I am hoping to find anyone I used to play with!💖

    submitted by /u/Crielle_Raingazer
    [link] [comments]

    Looking for a look!

    Posted: 01 May 2020 10:15 AM PDT

    Anyone know of a weapon or ornament in game similar to the level 60 epic Paladin sword from EQoA?

    Here is a picture. The glowing blue "fog" actually totally enveloped the blade. Could barely see it.

    https://wiki.eqoarevival.com/images/8/85/MithanielMarr_Longsword.jpg

    You can see someone with it in this video at about the 3:25 mark. (Disclaimer. Not my video)

    video

    submitted by /u/Capable-Country
    [link] [comments]

    Any tips for a newer-ish player on how to a better than average Wizard on Aradune? And what might duo best with a Wiz?

    Posted: 01 May 2020 05:39 AM PDT

    Hey all, looking forward to playing on Aradune end of the month. I know Wizard is not the most sought after group class but I will definitely be playing one and am hoping to get some tips on how to be better than the guy just sitting around? haha. I know it's part of the playstyle but anything might be helpful! Helping to CC mobs away from the group? Taking agro from mobs that are chasing a healer? Just curious if there is anything that sets one Wiz apart from the masses.

    Also as I'll be doing a second character on a second PC what is best to pair with a wiz? I was thinking between Necro, Shaman or Bard. I know enchanter would be nice but not interested in that class right now. Anybody with some experience could chime in? Thank you muchly and see you all out there! :)

    submitted by /u/teflondon75
    [link] [comments]

    The EverQuest Show - Episode 9 (Making Rallos Zek, TOV Giants, Top 10 Expansions and How do your say that?

    Posted: 01 May 2020 11:45 AM PDT

    The latest episode is UP!

    What are the BEST expansions in EverQuest? I count down my picks for the best.

    Also in this episode, I go in detail about the development process of creating models for the latest expansion in EverQuest, Torment of Velious. There's also the Aradune and Rizlona news.

    https://youtu.be/3ihPUTyd6K8

    submitted by /u/FadingIllusion
    [link] [comments]

    The History of EverQuest II - A story of EverQuest's spiritual successor and the struggle to compete against World of WarCraft

    Posted: 30 Apr 2020 10:18 PM PDT

    Hey EverQuest folks,

    I'm Nickadimoose and I'm a bit of an amateur (very amateur) gaming historian who likes to make videos and text drops of gaming history. This time I'm looking at EverQuest II. After my original EverQuest video I always toyed with the concept of making one for EverQuest II, but I could never quite dig up enough information to make a video viable.

    I think I've somewhat managed to do that with what little there is to tell about EverQuest II's development history, hopefully...anyways, if you'd rather watch the history you can do that here: https://www.youtube.com/watch?v=p_x44gUOc1I

    If you'd rather read it, you can of course do that below, as I'll be posting my entire script. For those that don't really like the whole videos, hopefully you'll find my writing a bit more enjoyable. If you have any questions feel free to message me anytime. If you want to know my sources, ask away and I'll link them.

    It's difficult to pinpoint the inspiration for why EverQuest II was made, something even the game's creators had a hard time answering in their own documentary.

    Its fascinating listening to some of their responses, as they correctly identified a major issue right off the bat: EverQuest II would have to be different enough to cause players to switch over from the original, yet improve on a winning formula that made the original EverQuest so beloved.

    See, EverQuest was the aged king, sitting on the throne of the entire MMO genre, but it couldn't stay on top forever, the seventh expansion - Gates of Discord - dropped in February 2004 to lukewarm reception. Fans just couldn't deal with the massive issues caused by the game's new graphics engine, broken raids and lackluster content. It was all stuff that they'd seen before and that Sony would push again and again. The eighth expansion - Omens of War - would fix a lot of the problems that popped up from Gates, but it was painfully clear to the community and to the world, it was time for EverQuest to abdicate.

    This is purely speculation on my part, but I think Sony realized just how bad off their game was, how aged and broken EverQuest had become; a total revamp would be out of the question, so why not push for something new using an IP that was beloved and recognised the world over? I think it was this train of thought that got Smedley thinking about striking gold again with another MMO.

    November 2004 was one of the most fascinating months in MMO history; in one corner you had EverQuest II, a spiritual successor to a beloved and iconic classic.

    In the other corner you had World of WarCraft, a new franchise, but not a new world. It had name recognition, not only because of the popular RTS franchise, WarCraft, but because of who it was being made by.

    Blizzard had been crushing the video-game market since the release of WarCraft II: Tides of Darkness in 1995 and this would be followed by hit-after-hit: Diablo in 1997, StarCraft and its expansion Brood War in 1998, Diablo II in 2000, WarCraft III: Reign of Chaos and its expansion, Frozen Throne, in 2002/2003.

    Blizzard was in its golden age and they could do no wrong.

    In 2004, you can easily see why the EverQuest community might be split between the two games: the war for the top of the MMO crown would be hard fought. Surprisingly though the release day for EverQuest 2 came pretty quietly. EverQuest II was a moderate success, a game with a lot of passion and love behind it; the character models and the world were beautifully crafted, the background tracks composed by Laura Karpman were incredible, and the work on the audio narration of the game was almost revolutionary; EverQuest II featured the voice talents of Christopher Lee, Heather Graham, Minnie Driver & Wil Wheaton just to throw out a few names. It really was impressive and quite ambitious! Overall though, EverQuest II received an aggregate score of 83/100 for presentation, audio experience, narrative and gameplay.

    There were a few minor bumps in the road though, critics began to harp on the game's odd optimization and graphics quality, which was nigh impossible to achieve on most computers at the time - those that did manage to play on high quality settings reported hefty frame drops due to poor optimization.

    That didn't stop EverQuest II from reaching over 100,000 subscribers within 24 hours on release, definitely a strong showing and one that would make the EverQuest name proud. Norrath was alive and well.

    14 days later World of WarCraft was released to overwhelmingly positive reviews, accruing an aggregate score of 93/100 on metacritic, with the game being praised for its atmosphere, optimization, quests, and gameplay. The visuals were a point of contention for a lot of players, as many people felt the cartoony graphics weren't up to par. However, they did lower the technological bar for entry, enabling a much broader subscriber base to begin playing right out of the gate.

    Within 24 hours World of WarCraft had achieved over 200,000 subscribers and by the end of the week won a number of gaming awards, ranging from best PC game of the year, to best MMO of the year in 2004.

    The tight release window between the two games made them instant rivals. The real test would be how Blizzard and Sony handled individual expansions and I have to say [[The Bloodline Chronicles]]* was a pretty good expansion. It improved upon and added a lot of new features to the game and made it diverse enough that new users would definitely enjoy the new content. However, on the flip side you had World of WarCraft's Burning Crusade expansion, which improved massively on the critiques of the original vanilla game, adding in new features, a new level cap and an entire new range of quests and zones that players absolutely fell in love with.

    [[note from the above]]* The Bloodline Chronicles as /u/Plastic_sporkz pointed out is not an expansion but rather an adventurer's pack. I didn't catch this in my fact vetting process. The first expansion was Desert of Flames, which released a ton of new areas, raised the level cap, included the climb ability, let you fight a boss called the God King and pvp arenas. Thank you for the correction and i'm sorry for missing this one.

    EverQuest II would come second to World of WarCraft for nearly every award, subscriber number count, updates, even press: the amount of buzz around World of WarCraft was impossible to escape from and I'm afraid between EverQuest's failing quality and World of WarCraft's meteoric rise, EverQuest II would be lost in between in the transition and honestly it's a real shame.

    Instead of sticking to what EverQuest did best, they would slowly morph, expansion after expansion, into their biggest rival, only worse, since they never had the foundation of World of WarCraft to begin with.

    EverQuest II would eventually go free to play in 2011, it originally reached its peak of 325,000 subscribers by 2005 and never soared beyond that marker, where-as World of WarCraft would climb and grow to a massive 10 million subscribers by 2010.

    EverQuest II lived in the shadow of the EverQuest and then it released in the bigger shadow of the commercial juggernaut, World of WarCraft, and the magic of how that game was made and what inspired it fell by the wayside.

    It isn't much and I'm a bit mad I wasn't able to find more. Originally I had a lot more information about the SE Emote facial recognition system, /pizza delivery and a breakdown of the individual expansions and what they brought to the game, but after about the fifth expansion breakdown in my original script, I decided to scrap the concept entirely and just focus on the first expansion releases for each individual game; World of WarCraft & EverQuest II respectively and how the MMO community fragmented into the two camps, with a third, smaller camp containing the original EverQuest crowd.

    I'd love to know more information about the game, but aside from a few behind the scenes moments started in 2011/2012 on their EverQuest II YouTube channel, EQ2Wire news fragments & the EQ 2 dev team running their own documentary, I could find noooothinnnnnggggggggggggggggg. If you have any sources you'd like to throw at me, feel free. I'd love to have more information to do this topic correctly if I missed something during research/vetting.

    submitted by /u/Nickadimoose
    [link] [comments]

    Aradune Boxing Rules Question

    Posted: 01 May 2020 12:55 PM PDT

    There is some debate going on in my guild Discord right now about what the boxing rules will be on Aradune, specifically, will you be able to box two accounts on the SAME computer, or does the TrueBox mean that we will have to have two physical computers running to have two accounts active at the same time?

    Thanks!

    submitted by /u/grand_scheme
    [link] [comments]

    Best Burst DPS on TLP?

    Posted: 01 May 2020 03:56 AM PDT

    When having to dps race a named mob for the tag which classes can compete for kills? I know the go to is usually mages, but any other classes can compete with a mage when racing? Necros can if the mob is undead. But what about other classes? Monks have the best dps, but I assume that is only sustained and not burst damage to 1v1 race someone. Classic through Luclin Era.

    submitted by /u/Vash135
    [link] [comments]

    Class Most Like Wow Enhancement Shaman

    Posted: 01 May 2020 01:51 AM PDT

    With the level boost being given with all access I really want to sink time into this game after all these years

    But I am not sure what class to pick >_<

    submitted by /u/SilkNooses
    [link] [comments]

    UI/Map mod stuff?

    Posted: 30 Apr 2020 07:39 AM PDT

    Hello, I'm going to be playing on aradune once released. Have messed around with a couple classes on live servers. Was wondering if there are any mods for maps or the UI that are not banned that makes it more user friendly. Thanks for the help.

    submitted by /u/Jobeza187
    [link] [comments]

    Beastlord help.

    Posted: 30 Apr 2020 10:45 AM PDT

    Old time Player recently returned to Norrath after playing p99 for awhile. I fancied playing a Beastlord. I must admit, I'm overwhelmed by my options... I fancy starting fresh and not going for my heroic toon, it seems like a totally different game these days and I've a lot to learn. While I like the tutorial I miss the old world but have a couple of questions. Are the newbie armour quests even worth doing? As the defiant armour seem miles ahead and appears to drop off anything. H2H is where its at apparently for a BL. Is this correct?

    Thanks for your time

    submitted by /u/Active-Natural
    [link] [comments]

    No comments:

    Post a Comment