So after 20 years, for some reason I got the bug to play Everquest again. Turns out I had a Facebook friend who was leaving the game and he offered me his account, which I took him up on. The twist is that he had a level 115 Enchanter, which just happened to be the same class as my main that I took to level 60 back in the day (Nameless server).
It's a bit daunting to jump in at level 115, so I'm asking for some help from those of you who know what they're doing. I've done a lot of research, but nothing compares to being able to ask someone.
LaChanty Svengali... in all her glory.
First I started diving into all the spells, second the AA's. There's a metric ton to learn.
Play style
You probably want to know what my play style is. I'm planning on doing both soloing/moloing and small groups, with the occasional raid (which I'm not geared for).
SPELLS
Let's start with the spells - I need advice about what I should have memmed and why.
I plan on using two saved spell sets that I switch between based on the situation.
Spell Set #1 - Default/Solo & Small Group Combat
Default Spells for normal, non-raid combat
- Omica's Animation - Pets... great way to shift damage
- Pulmonary Grip (113) DOT - Strangle line.
- Constraining Coil (113) SLOW
- Deviser's Demand (114) CHARM
- Mind Coil (115) DOT - Mind Shatter line (steals mana too)
- Gravity Roil (111) DirDam - AoE
- Chromatic Coalition (113) - DirDam add
- Mind Rift (115) DirDam - 38K
- Polycascading Assault (113) DirDam - 16k
- Chaotic Deception - Mez - single target - 36 secs
- Deceiving Stare - Mez - AoE (targeted) - 54 secs
- Proclamation of Tashan - Debuff - single target + damage add
So... what am I getting wrong? What should I change out for other stuff?
I know there's no stun in there, which feels weird.
Spell Set #2 - Buffs, Group & Solo
Buffs, the only thing they love us for
- Hastening of Cekenar (114) - Group, Haste and stat buffs
- Deviser's Auspice (112) - Group, Aegis, DamAbsorb
- Legion of Kildrukaun - Group, Aegis, DamAbsorb
- Crepuscular Rune - Group, Rune, DamAbsorb
- Voice of Sagacity - Group, Buff, Mana Regen + caster stat buff
- Shield of Destiny - Self, DamAbsorb
- not sure...
- Transfixer's Unity - self, Mix of Polyfluorescent and Transfixer's runes
- Deviser's Unity - Self, Polycascading and Deviser's runes
- Ward of the Deviser - Self, Ward, Mez anyone who attack me 12 secs
- Speed of Cenkenar - (111) single target Haste
Brimstone Fortitude (114) - single target DamAbsorb
Again... what's wrong with this lineup? Please help me tweak it.
I figure I'd keep a single target haste and damage absorber for pets, other people's pets, and ungrouped people who ask for buffs.
Alternate Advancement
Now let's get to AA's. I have a metric ton of these and need help with - how do I use them best, am I overlooking any I need, how the work with regular spells.
I read a guide online that said:
- make social/macro/hotkeys for certain groups.
- have two rotations of cooldowns
... so here's what I did:
AA's - Buffs
https://preview.redd.it/l0x7agvigbb61.png?width=357&format=png&auto=webp&s=11565285bb6dfd6a299877492e11c6facaff80d7
- 578 - Reactive Rune - Damage Shield
- 2209 - Glyph Spray - Damage Shield
- 2200 - Rune Banishment - Damage Shield w/ Move/Root effect
These are all in one hotkey that gets pressed at the beginning of any combat - solo, small group, etc.
Am I missing anything?
AA's - Debuffs
Debuff group to cast on major target at start of combat
- 1125 - Bite of Tashan - Tash around target
- 753 - Slowing Helix - single target slow and stat debuff
- 602 - Mental Contortion - melee reducer and DoT
- 547 - Eradicate Magic - I'm wondering if I should keep this elsewhere for selective use on targets?
AA's - Burn1
https://preview.redd.it/x6j70vwvjbb61.png?width=357&format=png&auto=webp&s=d368de46f0d71f5c3df859207f68758265b2d97d
- 487 - Intensity of Resolute - Crit % +
- 515 - Improved Twincast - 18 spells you double cast
- 534 - Calculated Insanity - Crit%+95% for 27 spells, Crit Dam+
- 1380 - Spire of Enchantment - Doppleganger + Crit% +
- 2202 - Illusion of Grandeur - Crit%+
The idea is to fire off this macro, then cast like hell for MEGA DPS.
Any changes you can think of?
But those all have cooldown timers... which means I need a second set
AA's - Burn 2
https://preview.redd.it/pmxy7ee4nbb61.png?width=362&format=png&auto=webp&s=8780c4600d8c5d6372a71c8fc0d8087139a8cfb9
- 1211 Focus Arcanum - Lower target's spell resists
- 2205 Chromatic Haze - buff group, crit chance 100%, crit damage+ 38%
- 639 Dimensional Shield - damage shield (held till later when others have worn off)
AA's - Summon Pets
The AA pets deserved their own macros too, right?
I want to keep adding once I find more
- 261 Doppleganger - 3 relflections of myself to attack my enemies
- 1122 Phantasmal Opponent - level 105 reflection of my target (NEGA SCOTT PILGRIM)
- Viscious Rabbit - clicky bought at the Loyalty vendor
- Drowned Mariner - clicky bought at the Bazaar
I kind of have a pet addition...but no, I don't want to be a mage. I just want more DPS and more distractions from hitting on me.
Pet Buffs
So I made another macro to buff the pets.
AA's - Stuff I don't know what to do with
There are loads of AA's that are cool, but that I don't really know how to use more efficiently.
Hotbar 1
So these are basically utility spells and stuff I use to get around unharmed.
Hotbar 2 - Major Macros & Random Stuff
Hey look! Another pet... sort of. Chaotic Jester. And some pet commands that don't fit in a macro.
Hotbar 3 - Combat AA's
I figure extra mezzes are good to have, right? Or a hate reducer in certain situations? Or am I going too far?
Totally No Clue
Not really sure how to incorporate these other than to just use them situationally too.
Well, if you've read this far... I really appreciate it and welcome any help you can give. I'm sure you'll probably tell me to change everything... which I'm fine with if there are good reasons.
Thanks... and happy hunting!
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