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    Wednesday, February 10, 2021

    Everquest Making a real Ragebringer part 1 (not monetized)

    Everquest Making a real Ragebringer part 1 (not monetized)


    Making a real Ragebringer part 1 (not monetized)

    Posted: 10 Feb 2021 06:49 AM PST

    Greig's End "Gate" camp

    Posted: 10 Feb 2021 06:00 PM PST

    I've seen lfg's for the Gate camp in GE, but have no idea where that particular camp is, and can't find a map with it noted. Anyone know the location for the "Gate" camp?

    submitted by /u/jd_now
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    Returning Player Who Never Got To See The End Game and Wants To See It Now. Is Test a Good Fit?

    Posted: 10 Feb 2021 09:14 AM PST

    I know you probably get returning player posts every day, but maybe my situation is a little different?

    I stopped playing around the Luclin era and was always a casual who dreamed of seeing some of the end game stuff. I was never in a powerful guild and didn't do any raiding.

    I'm interested in coming back and being able to see the zones and mobs I was never able to back in the day. VP, Sleeper's Tomb, The Planes, Trak, Cazic, Vulak, etc.

    If my goal is to just level up high enough that I can run through these zones and live out some day dreams while soloing a bunch of these old raid mobs, is there any reason I couldn't do this on Test?

    I'm a new dad with lots of responsibilities so it's not like i'm looking or able to group often or join guilds. I just want to level up to a point where I can tour all these old zones and mobs that I never got to see. Maybe do a bunch of epic 1.0s as well. Will I have trouble doing any of this on Test?

    submitted by /u/man_o_war
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    The Long and Winding...Freeport Tour | Sage Freke

    Posted: 10 Feb 2021 10:03 AM PST

    Changes to Epic Quests

    Posted: 10 Feb 2021 12:43 AM PST

    Looks like the Test Patch Notes are making adjustments to quite a few bottleneck steps on the Epic Quests and adjusting some shortcuts that made a few epics easier.

    • Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.

    • Paladin Epic: Lich of Miragul will now spawn thirty-five hours after being killed. There will now be a delay for between five and fourteen hours before it will spawn for the first time.

    • Druid and Ranger Epic: Venril Sathir's remains will spawn every twenty hours instead of just over twenty-six hours. This will increase the window to access this NPC for quest hand-ins.

    • Magician Epic: Undertow (and its placeholder) will spawn every six hours instead of just over seven hours.

    • Monk Epic changes:

      • Increased the chance for Targin the Rock from 5 percent to 15 percent and Raster of Guk from 2 percent to 10 percent.
      • Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.
    • Rogue Epic changes:

      • Eldreth will now return after leaving for one hour rather than eight. He can no longer be killed by miscreants.
      • Founy Jesthands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.
      • Renux Heranor will no longer carry a Jagged Diamond Dagger.
      • General V'ghera will no longer carry a Cazic Quill.
      • Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.
    • Enchanter Epic changes:

      • Vessel Drozlin and Wraith of Shissar will now respawn nine hours after being killed and from five to fourteen hours after zone or server reset.
      • Verina Tomb will now respawn thirteen hours after being killed and from five to fourteen hours after zone or server reset.
      • The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from twenty-four to five hours.
    • Shadowknight epic changes:

      • Caradon will now spawn 8 hours after being killed and from five to fourteen hours after a zone or server reset.
      • Lhranc will now spawn 13 hours after being killed and from five to fifteen hours after a zone or server reset.
      • NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.
    • Wizard Epic: Broken golem will now spawn 8 hours after being killed and from four to twelve hours after a zone or server reset.

    submitted by /u/PeePeeChucklepants
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